Today, good evening. Thank you for standing by. Welcome to Tencent Holdings Limited 2022 third quarter results announcement webinar. And welcome from Tencent R&D. At this time, all participants are in a listening mode. Our management presentation will be accompanied on the session. For participants who join by phone, if you wish to ask questions, please dial on your telephone to raise hand. If you are asking from the Tencent Mobile Application, please click the raise hand button at the bottom left. And please be advised today’s webinar is being recorded. Before we start presentation, we would like to remind you that includes four key statements, which are on the line about numbers and uncertainties, and not be relied in future for various reasons. Information about general market conditions coming from rights of sources outside of Tencent. This presentation also contains our latest market measures that should be considered in addition to, but not as useful measures of group financial performance and important results. For detailed discussion of risk factors and market measures, please refer to our disclosure documents on our website. Now let me introduce some key on webinar. Our chairman CEO Pony will take you with us over the presentation. And Chief Executive Officer James will provide additional details. And Chief Financial Officer will conclude with financial discussion before we open for questions. Are we now ready to begin? Thank you everyone for joining. We start a 2022 making significant financial progress on our new AI strategy to AI to our existing office. The new three review model, we buy our valuable AI solutions on the architecture and infrastructure in the lab environment. Currently, our product releases and cost issues, and has been targeted on future product. As a result, our product AI agents have gained traction, and we believe our market is currently most widely used. Today, AI agents in China, our core business continues to grow the engagement and new users provide the cash flow for our AI investments. Our usage for the first quarter total revenue was 9.6 billion, adjusting for all platform expenses, for the quarter, total revenue was 10.6 billion, total revenue was 11.6 billion, total revenue was 12.6 billion, total revenue was 13.6 billion, total revenue was 14.6 billion, total revenue was 15.6 billion, and total revenue was 16.6 billion. And now our profit was 1.6 billion, adjusting for all platform expenses, for the quarter, total profit was 1.8 billion, and now our profit adjusted for all expenses was 2.8 billion, and now our profit adjusted for all expenses was 3.8 billion. For our Q2 results for comparison, our combined new revenue year-on-year quarter-on-quarter for the quarter, and we defined this as 2022 for end on of Q2, we achieved a 10% growth in total quarterly revenue. Our new business, the eight platform game, brought in more achievements than expected. Now, our mobile game revenue was 1.1 billion year, and our new products, now our mobile game was 1.2 billion year, and new products, now our mobile game was 1.3 billion year, and new products, now our mobile game was 1.4 billion year, and new products, now our mobile game was 1.5 billion year. For our Q2 results for comparison, our combined new revenue year-on-year quarter-on-quarter for the quarter, and we defined this as 2022 for end on of Q2, we achieved a 10% growth in total quarterly revenue. Our new business, the eight platform game, brought in more achievements than expected. Now, our mobile game revenue was 1.1 billion year, and our new products, now our mobile game was 1.2 billion year, and new products, now our mobile game was 1.3 billion year, and new products, now our mobile game was 1.4 billion year, and new products, now our mobile game was 1.5 billion year. For our Q2 results for comparison, our combined new revenue year-on-year quarter-on-quarter for the quarter, and we defined this as 2022 for end on of Q2, we achieved a 10% growth in total quarterly revenue. Our new business, the eight platform game, brought in more achievements than expected. Now, our mobile game revenue was 1.1 billion year, and our new products, now our mobile game was 1.2 billion year, and new products, now our mobile game was 1.3 billion year, and new products, now our mobile game was 1.4 billion year, and new products, now our mobile game was 1.5 billion year. For our Q2 results for comparison, our combined new revenue year-on-year quarter-on-quarter for the quarter, and we defined this as 2022 for end on of Q2, we achieved a 10% growth in total quarterly revenue. Our new business, the eight platform game, brought in more achievements than expected. Now, our mobile game revenue was 1.1 billion year, and our new products, now our mobile game was 1.2 billion year, and new products, now our mobile game was 1.3 billion year, and new products, now our mobile game was 1.4 billion year, and new products, now our mobile game was 1.5 billion year. For our Q2 results for comparison, our combined new revenue year-on-year quarter-on-quarter for the quarter, and we defined this as 2022 for end on of Q2, we achieved a 10% growth in total quarterly revenue. Our new business, the eight platform game, brought in more achievements than expected. Now, our mobile game revenue was 1.1 billion year, and our new products, now our mobile game was 1.2 billion year, and new products, now our mobile game was 1.3 billion year, and new products, now our mobile game was 1.4 billion year, and new products, now our mobile game was 1.5 billion year. For our Q2 results for comparison, our combined new revenue year-on-year quarter-on-quarter for the quarter, and we defined this as 2022 for end on of Q2, we achieved a 10% growth in total quarterly revenue. Our new business, the eight platform game, brought in more achievements than expected. Now, our mobile game revenue was 1.1 billion year, and our new products, now our mobile game was 1.2 billion year, and new products, now our mobile game was 1.3 billion year, and new products, now our mobile game was 1.4 billion year, and new products, now our mobile game was 1.5 billion year. For our Q2 results for comparison, our combined new revenue year-on-year quarter-on-quarter for the quarter, and we defined this as 2022 for end on of Q2, we achieved a 10% growth in total quarterly revenue. Our new business, the eight platform game, brought in more achievements than expected. Now, our mobile game revenue was 1.1 billion year, and our new products, now our mobile game was 1.2 billion year, and new products, now our mobile game was 1.3 billion year, and new products, now our mobile game was 1.4 billion year, and new products, now our mobile game was 1.5 billion year. For our Q2 results for comparison, our combined new revenue year-on-year quarter-on-quarter for the quarter, and we defined this as 2022 for end on of Q2, we achieved a 10% growth in total quarterly revenue. Our new business, the eight platform game, brought in more achievements than expected. Now, our mobile game revenue was 1.1 billion year, and our new products, now our mobile game was 1.2 billion year, and new products, now our mobile game was 1.3 billion year, and new products, now our mobile game was 1.4 billion year, and new products, now our mobile game was 1.5 billion year. For our Q2 results for comparison, our combined new revenue year-on-year quarter-on-quarter for the quarter, and we defined this as 2022 for end on of Q2, we achieved a 10% growth in total quarterly revenue. Our new business, the eight platform game, brought in more achievements than expected. Now,
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